Ability Score Increase. Increase one score by 2 and increase a different score by 1, or increase three different scores by 1.
Size. The average Dhampir height is 6 feet tall. If you are under 4 feet tall, your size is Small size. If you are over 4 feet, you are Medium size.
Speed. Your walking speed is 35 feet, and a climbing speed equal to your walking speed.
Lifespan. Dhampirs do not age after reaching adulthood and usually look around 20 to 40 years old and do not die of old age.
Creature Type. You are a Humanoid.
Language. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
Blood Curse. Once per week, dhampirs must partake in the fresh blood of another humanoid to replace their own blood to survive. If a Dhampir fails to do so, they gain one point of exhaustion per day afterward that cannot be removed until they consume the blood of another humanoid.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.
Vampiric Bite. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite. When you use your fangs and hit a creature that isn’t a Construct, Plant, Ooze, or an Undead, you can empower yourself in one of the following ways of your choice. You can empower yourself with your bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Regain hit points equal to the damage dealt by the bite
Gain a bonus to the next ability check or attack roll you make; the bonus equals the damage dealt by the bite.
Vampiric Magic. Starting at 3rd level, you can cast the cause fear spell with this trait. Once you cast the spell with this trait, you can't do so again until you finish a long rest. You can also cast the spell using a 1st level spell slot you have or higher. Intelligence, Wisdom, or Charisma is your spellcasting ability for it (choose when you select this race).